About · Bengaluru · Available for work
From Pixels to Products.
I'm Tanishk, a product and interaction designer in Bengaluru. I move between research, interface behaviour, prototypes and working code; the part I care about is what an interface does once someone is actually using it. I also build the tools my own work runs on, which is where most of my time with AI goes.
I'm studying B.Des in Human Centered Design at Srishti Manipal (2024-2028), I'm the product designer at Daynero, and I co-run Fluxion Studios, a two-person practice that designs and ships for small businesses.
- Based
- Bengaluru, India
- Studying
- B.Des, Human Centered Design, Srishti Manipal (2024–2028)
- Working
- product design at Daynero · Fluxion Studios (co-founder) · independent interaction research
Currently making
Four things running right now.
Daynero: product design in a real team.
shipping
I'm the product designer at Daynero, a five-person team building a personal-finance product for first-paycheck earners in India. I own design across the app and the public website, working directly with product and engineering; the case study here is a preview until the full record can be published.
Fluxion Studios: the studio I co-founded.
building
I co-run a two-person studio for small businesses in Bengaluru. I scope and price the work, design it, and build it. Our own site and Taamboolam's live hospitality site both went from first conversation to deployed without a handoff.
Independent interaction research.
in progress
Design or Disaster, Pentimento, Invisible Interfaces, and Atlas are mine from question through code. Each one began with an interface behaviour I kept thinking about, and each ends as a working artifact rather than a write-up.
Ariadne: the system under my AI workflow.
maintaining
Ariadne is the tool I built and still maintain for software work done with AI. It splits a job into roles, checks each step with tests and evidence before accepting it, retries what fails, and keeps a record so a release can be validated or rolled back. It is released through v1.6.7 and public on GitHub: a working system, not a demo.
How I design
Three tests every idea has to pass.
Make correction consequential
If software writes about a person, their reply should outrank its sentence and the original should stay visible.
Pentimento →Make decisions inspectable
A judgment should name the evidence it used; that is Design or Disaster. A rule should show every case that changed it, which is Atlas.
Design or Disaster →Make the return accountable
When work leaves the screen, coming back should show what happened, what did not, and how to discard it.
Invisible Interfaces →Working with AI
Where it sits in my process.
I use AI to explore, critique and build, but I remain responsible for the decisions and the work I contribute. Each project states what I made and who I worked with. I built Ariadne because faster output is only useful if the work can still be checked.
Ariadne splits a job into roles, checks each step with tests and evidence before accepting it, retries what fails, and keeps a record so a release can be validated or rolled back. It is public on GitHub, released through v1.6.7.
Ariadne · v1.6.7 on GitHub ↗ (opens in a new tab)
Buildings, films, and games keep the references from getting narrow.