About · Bengaluru · Available for work

From Pixels to Products.

I'm Tanishk, a product and interaction designer in Bengaluru. I move between research, interface behaviour, prototypes and working code; the part I care about is what an interface does once someone is actually using it. I also build the tools my own work runs on, which is where most of my time with AI goes.

I'm studying B.Des in Human Centered Design at Srishti Manipal (2024-2028), I'm the product designer at Daynero, and I co-run Fluxion Studios, a two-person practice that designs and ships for small businesses.

Based
Bengaluru, India
Studying
B.Des, Human Centered Design, Srishti Manipal (2024–2028)
Working
product design at Daynero · Fluxion Studios (co-founder) · independent interaction research

Currently making

Four things running right now.

Daynero: product design in a real team.

shipping

I'm the product designer at Daynero, a five-person team building a personal-finance product for first-paycheck earners in India. I own design across the app and the public website, working directly with product and engineering; the case study here is a preview until the full record can be published.

Fluxion Studios: the studio I co-founded.

building

I co-run a two-person studio for small businesses in Bengaluru. I scope and price the work, design it, and build it. Our own site and Taamboolam's live hospitality site both went from first conversation to deployed without a handoff.

Independent interaction research.

in progress

Design or Disaster, Pentimento, Invisible Interfaces, and Atlas are mine from question through code. Each one began with an interface behaviour I kept thinking about, and each ends as a working artifact rather than a write-up.

Ariadne: the system under my AI workflow.

maintaining

Ariadne is the tool I built and still maintain for software work done with AI. It splits a job into roles, checks each step with tests and evidence before accepting it, retries what fails, and keeps a record so a release can be validated or rolled back. It is released through v1.6.7 and public on GitHub: a working system, not a demo.

How I design

Three tests every idea has to pass.

Make correction consequential

If software writes about a person, their reply should outrank its sentence and the original should stay visible.

Pentimento →

Make decisions inspectable

A judgment should name the evidence it used; that is Design or Disaster. A rule should show every case that changed it, which is Atlas.

Design or Disaster →

Make the return accountable

When work leaves the screen, coming back should show what happened, what did not, and how to discard it.

Invisible Interfaces →

Working with AI

Where it sits in my process.

I use AI to explore, critique and build, but I remain responsible for the decisions and the work I contribute. Each project states what I made and who I worked with. I built Ariadne because faster output is only useful if the work can still be checked.

Ariadne splits a job into roles, checks each step with tests and evidence before accepting it, retries what fails, and keeps a record so a release can be validated or rolled back. It is public on GitHub, released through v1.6.7.

Buildings, films, and games keep the references from getting narrow.

Currently

In Bengaluru, and open to new product roles.

madebytanishk@gmail.com ↗See selected work →Résumé →