The situation
Design criticism often begins with a verdict and works backward.
A review says that an interface is clear, confusing, delightful, or broken. But the precise detail that produced the judgment is usually left implicit. Once that evidence disappears, disagreement becomes a contest of taste, confidence, or seniority.
I wanted critique to leave a visible trail. Before anyone could rule, the interface would require them to choose a lens, locate evidence, explain what it showed, and only then state a verdict.
What it is
Every case ends with five other readings on the same screen. They can agree with your mark, contradict it, or miss what you saw. I wrote them as fallible critics, not experts.
Every mark lives on one coordinate system, so disagreement stays visible instead of collapsing into a score.
Two people can disagree more usefully when both marks are still on the screen.
What changed during the build
Using one coordinate system changed the critique from a sequence of opinions into something people could inspect together.
The archive works, but whether it improves a real critique session still needs to be tested with people.
